Advect Air
Design Studio
Studio Greg Lynn, Die Angewandte
Design Studio
Studio Greg Lynn, Die Angewandte
Students: Hao Wu, Chenke Zhang, Olga Filippova
Supervisor: Greg Lynn
Teaching Assistants: Maja Ozvaldic, Bence Pap and Kaiho Yu
Guests: Pippo Ciorra, Davide Gerber, Yara Fenghali and Matt Conway
Studio Brief
With justifiable cause, enclosed cabins with strangers are now feared and avoided. We no longer can squeeze rush hour capacities into tight elevators, social leisure spaces or meeting rooms. Where considerations of hygiene in shared spaces has been associated with sanitary surfaces in the past, today there is a focus on the rate of replenishment of indoor spaces with outdoor air. If distance from windows was once driven by proximity to daylight now the concern is access to climate.
The studio will be driven by a critical analysis of and creative sensibility of creating access to fresh air. Fundamental to the studio is the ability to append the conventional thinking about building design using volumes with an ability to design using particle flows. Using simulation tools for modelling and design, we will use particles from the scale of a person down to the scale of a voxel of cubic air as our modelling medium.
Computational fluid dynamics will inform the movement of fresh air as well as the movement of people both mechanically and as pedestrians.
Concept Statement
Air Infrastructure in the center replaces conventional circulation core to drive airflow vertically.
Ferris wheels as the only mechanical circulation provide landing ports in a variety of heights, where isolated floors are extended to link all the occupiable spaces.
Teamwork Credits
Concept Design
Scripting of Agent-Based Simulation in Unity
Air Form Finding with OpenVDB(Houdini)
3D Modeling
Architectural Section
Diagrams
Renderings
Design Tools
3D Modeling: Rhino, Blender, Houdini
Form Finding: OpenVDB(Houdini)
Air Simulation: Pyro(Houdini), OpenFoam(Butterfly)
People Simulation: Unity, BehaviorDesigner
Rendering: Cycle(Blender)
Animation: Cycle(Blender), Redshift(Houdini)
Supervisor: Greg Lynn
Teaching Assistants: Maja Ozvaldic, Bence Pap and Kaiho Yu
Guests: Pippo Ciorra, Davide Gerber, Yara Fenghali and Matt Conway
Studio Brief
With justifiable cause, enclosed cabins with strangers are now feared and avoided. We no longer can squeeze rush hour capacities into tight elevators, social leisure spaces or meeting rooms. Where considerations of hygiene in shared spaces has been associated with sanitary surfaces in the past, today there is a focus on the rate of replenishment of indoor spaces with outdoor air. If distance from windows was once driven by proximity to daylight now the concern is access to climate.
The studio will be driven by a critical analysis of and creative sensibility of creating access to fresh air. Fundamental to the studio is the ability to append the conventional thinking about building design using volumes with an ability to design using particle flows. Using simulation tools for modelling and design, we will use particles from the scale of a person down to the scale of a voxel of cubic air as our modelling medium.
Computational fluid dynamics will inform the movement of fresh air as well as the movement of people both mechanically and as pedestrians.
Concept Statement
Air Infrastructure in the center replaces conventional circulation core to drive airflow vertically.
Ferris wheels as the only mechanical circulation provide landing ports in a variety of heights, where isolated floors are extended to link all the occupiable spaces.
Teamwork Credits
Concept Design
Scripting of Agent-Based Simulation in Unity
Air Form Finding with OpenVDB(Houdini)
3D Modeling
Architectural Section
Diagrams
Renderings
Design Tools
3D Modeling: Rhino, Blender, Houdini
Form Finding: OpenVDB(Houdini)
Air Simulation: Pyro(Houdini), OpenFoam(Butterfly)
People Simulation: Unity, BehaviorDesigner
Rendering: Cycle(Blender)
Animation: Cycle(Blender), Redshift(Houdini)
Final Review Video
Spatial Experience
Concept Diagram
Form Finding Process
Airflow Analysis with CFD Simulation
Hygiene Analysis with Unity Simulation
Sections
Midterm Animation
All right received