Phone Food
Design Studio
Studio Greg Lynn, Die Angewandte

Students: Velina Iantcheva, Hao Wu
Supervisor: Greg Lynn
Teaching Assistants: Maja Ozvaldic, Bence Pap and Kaiho Yu
Guests: Mariana Ibanez, Patrik Schumacher




Studio Brief

Contemporary Situation:

First there was fast food (convenience)
Then there was slow food (healthy & sustainable)
What is possible now?

Fast food was aligned with automobile culture lifestyle.
Slow food was aligned with local lifestyle.
Now we have the culture of the small screen, GPS and the cloud
- Ordering on phone with GPS and delivery without “address”
- Micromobility added to existing public and private transportation
- Gig worker economy

Your competencies:

Architectural and site planning experimentation, innovation and transformation. The flows of people and things through the site and how they intersect and interact. The position and presence of the building and the site in the city.
The spatial and volumetric experience and its impact on the interaction of people with each other and with the food.
The relationship between place and transportation and the landmark character of the building in the city.


Concept Statement

With the rise of popularity of food delivery services, young chefs are opting to operate from ghost kitchens as an accesible way to start their business, further increasing the spatial gap between chef and customer.

The coworking restaurant provides chefs with direct access to dine-in customers in addition to kitchen space. A decentralized dining area inspired by the food festival features multiple serving points where chefs offer samples of their daily dish, available to be ordered by customers.

A progression of frames gradually reveals details of the interior to spark the curiosity of visitors and build up expectation to the discovery and deframing of the serving point - the most cherished moment of the scheme.

Teamwork Credits
Concept Design
Detail 3D Modeling
Architectural Sections
Construction Details 
Animations 
Renderings


Design Tools
3D Modeling: Rhino, Maya, Blender
People Simulation: Unity, BehaviorDesigner
Rendering: Cycle(Blender)
Animation: Cycle(Blender)


Final Review Video



Spatial Experience




Interior Animations



Outdoor Animations



Scooter Animations



Construction Detail








Persona Storyboard



Flow Studies




Visual Cone Studies



Human Activities Studies with Unity Simulation



Section in Pan-Through Animation


Sections





Site Plan with Unity Simulation



Delivery Robot Animation



Top View with Unity Simulation


All right received